Sunday 29 March 2015

Lounge Plan

I feel the lounge should be quite contrasted to the well used corridors so I will be going for lighter colors along with wood paneling and plants to create the sort of leisure area someone in the 1920s could Imagine a space ship having.

Monday 23 March 2015

Beginning to test in Unity

Currently spending some time tweaking the character controller so the movement feel right for moving through a space ship.

Friday 20 March 2015

Added Assets which add story elements along with new Door Corridor Wall


Open Door Texture

Light Fitting

Various Litter Which will give story elements from the Novel as well as adding a lived in feel to the environment.

Saturday 7 March 2015

Selected part of the novel - Chapter 6

I have decided the way I will present the environment and story contained within it, will be through the eyes of an overly nosy deck hand who is listening to audio logs he really has no right to do so with. This will mean the story events told by the novel will have already passed and will be told through audio logs which will be discovered and followed telling the unfolding story of events passed. I have decided to use one particular snippet in which the main protagonist is in the Chart room Interrogating one of the crew and is then called to the Forward watch tower as an asteroid is incoming. I will try to accurately recreate this snippet of the Planetera while also providing story elements through audio logs and related props left by the main characters.

Sunday 1 March 2015

Planatera 3D

I feel in order to have a good grasp of how to develop the internals of the ship I need a good understanding of how it looks on the outside. This simple 3D concept really helped me with this.